


The game's sequel, System Shock 2, would be one of the first titles that Ken Levine spearheaded and would serve as the foundational basis for many of the mechanics that would reappear in BioShock. System Shock stands alongside Deus Ex and Half-Life as one of the first-person shooters that completely reinvented the genre upon its release and would go on to help spawn the first-person immersive sim subgenre. Still, the developer's choice to adhere closely to the original source material in how it crafted the remake presents an interesting case for examining the pros and cons of being too faithful to the original game when re-imagining it for modern hardware and a new audience. Nightdive has made a name for itself in the past by crafting quality ports of classic first-person shooters to modern platforms, but System Shock represents the company's first foray into a full ground-up remake, and an impressively ambitious one at that. Nightdive Studios' long-gestating remake of classic FPS System Shock finally released this week and the consensus surrounding the game is mostly positive.
